Race Skills

Started by Daniel Spain, Jan 30, 2026, 09:29 PM

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Daniel Spain

race skills i want to feel like a bonus but not be game-breaking to a point you feel you need to run a specific race for a certain class; so what i did was give each race 4 traits, one related to attacking, one related to spellcasting, one related to defensive, and one special; those traits per race are as follows...

Elven
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Att - throw weapons with deadly accuracy
Spl - single target combat spells can deal critical damage
Def - can never be tracked by hostiles
Spc - +1 mana per level, and mana regenerates 3x faster

Dwarven
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Att - all weapons deal more efficient damage
Spl - single target healing spells can deal critical healing effects
Def - receive less trap damage
Spc - receive bonus gold from all sources

Gnomish
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Att - melee attack roudns reduced by 5 seconds
Spl - area-effect spells cast as if 2 levels higher
Def - higher chance to negate magical spell effects
Spc - healing potions heal for twice the amount

Human
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Att - attacks will ignore the armor of the target
Spl - spells become roundly faster
Def - immune to all drain effects
Spc - receive 10% bonus experience

Goblin
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Att - gain +1 attack per round at 31 agility
Spl - spell delay reduced by 5 seconds
Def - higher chance to dodge normal attacks
Spc - can see in all forms of darkness

Half-Ogre
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Att - bonus melee weapon damage from current physique
Spl - creatures from summoning spells will be more powerful
Def - immune to paralyzation
Spc - gain bonus vitality per level, and regen