Tele-Arena is using the same 6 races from the original, but each one has a series of innate skills, and they are as follows...
Elves
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gain +1 mana per level and regenerate mana at 3x the normal rate
can never be tracked by hostiles
throwing weapons deal increased damage with a slight chance to kill the target
creatures they tame will always have a bonus 1-50 vitality per level
Dwarves
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gain bonus gold when killing monsters and finding treasures
receive less damage from traps
wield melee weapons with higher efficiency allowing them to deal more damage
creatures they tame will always have +1 attacks per round
Gnomes
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healing potions will always provide double the healing effect
melee weapon attacks will never miss and cannot be dodged
magical spells will cost half mana and spell delays are reduced by 5 seconds
creatures they tame will gain higher spell resist and a higher chance to dodge attacks
Human
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gain 8% bonus experience when killing monsters
gain +5 stat cap over all other races
immune to all drain effects
creatures they tame will attack with high efficiency and never miss
Goblin
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can see in all forms of darkness with no penalty
gains an additional attack at 31 agility
melee attack rounds reduced to 10 seconds
creatures they tame have a chance to deal skillful attack damage
Half-Ogres
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gains a bonus 5-10 vitality per level, and regenerates vitality at 5x the normal rate
can go longer than others without getting hungry or thirsty
can carry much more weight per point of physique than all the others
creatures they tame will always have much higher physical armor