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#1
Development / 2.0 Development Notes
Last post by Daniel Spain - Aug 20, 2026, 08:20 PM
+============================================+
| Tele-Arena Infernal 2.00 Development Notes |
+============================================+

Elven Skills
------------

+1 mana per level, mana regenerates at 3x the normal rate, and spells only
cost half mana

single target combat spells have a chance to deal critical damage

can move from room to room without leaving a trail


Dwarven Skills
--------------

melee weapons deal additional damage

single target healing spells have a chance to deal critical effects

additional gold from all sources


Gnomish Skills
--------------

melee attacks will never miss

area-effect healing and combat spells have a chance to deal critical damage

healing potions heal for 2x


Human Skills
------------

bonus experience awarded

immune from any drain effect

+10 stat cap per promotion level

Goblin Skills
-------------

can see in all forms of darkness

melee attack rounds reduced to 10 seconds

bonus evasion and melee damage in darkness


Half-Ogre Skills
----------------

+ 5-10 vitality per level, and vitality regenerates at 6x the normal rate

+4 armor rating per promotion level

can go much longer without the need for food and water


Troll Skills
------------

Rapidly regenerate mana/vitality when out of combat and slightly regenerate
while in combat

can auto-revive from death once every 4 hours

heal from any poison damage and it naturally wears off


Draconi Skills
--------------

Can breathe fire on all hostiles in a room every 60 seconds

Scales provide heavy protection from special-attack damage

Shop prices are better when buying items


Aarakocra Skills
----------------

Cast all spells with higher efficiency resulting in higher damage, and better effects
and they become roundly faster

Cannot trip, fall, be thrown from a room, and can fly to areas previously visited

Counter-attack any attack that misses or is dodged while under attack or
spell rest


Tiefling Skills
---------------

Heal back a portion of melee damage at the end of each combat round

can equip 2 magical items at once

no spell will ever fail or be negated by the target


Warrior Skills
--------------

Bash no longer causes damage but now checks for hostiles monsters in the
room or an attack delay

Vengeance has been replaced with Heroism and the damage now deals double
damage but no longer ignores the armor of the target or has any healing
mechanics, but still resets the attack delay and allows engaging with
another hostile immediately after


Magus Skills
------------

Focus no longer has a 15 minute delay timer and instead goes off of attack
and spell delays and it no longer grants experience

Blink no longer has a 15 minute delay timer and only goes off of attack and
spell delay timers

Bind and Port have been removed and replaced with Portal which allows the
marking of up to 10 areas anywhere in the game and being able to open a
portal to those areas from anywhere


Acolyte Skills
--------------

Pray no longer has a 15 minute timer and instead goes off of attack and
spell delays and it no longer grants experience

Recall no longer has a 15 minute timer and instead goes off of attack and
spell delays

Benediction no longer awards experience

Damage from benediction has been increased slightly


Rogue Skills
------------

Slash damage has been increased significantly but its max chance was lowered
to 65%


Hunter Skills
-------------

New level 1 skill "survivalist" combines the ability to hunt for food and
apply bandages for healing.

Level 6 skill is now called "packmaster" which allows you to tame wild
beasts and add them to a pack so they can gain experience and levels.

New level 12 skill "lonewolf" allows you to gain enhanced abilities when
there are no tamed beasts active which will give your melee attacks a
chance to deal critical damage and your armor to provide 3x the armor
rating.

Mend skill was removed and now you just use the bandages to heal your wounds.


Druid Skills
------------

Phase no longer has a 15 minute timer and instead goes off of attack and
spell delays and it no longer grants experience

New level 12 skill "verdancy" combines the "fungi" ability with the
"flora" ability and a new "vine" ability and allows controlling
plant-life to aid in combat... the vine will grab a target in another
room and pull it to you, the fungi skill was redesigned and once placed
it will periodically damage all hostiles in the room every 5 seconds
for 60 seconds or until you move, and the flora skill will do the same
as fungi only it will heal all allies instead.


Archer Skills
-------------

Level 1 skill changed to "marksmanship" which gives the ability to sight
targets and when throwing weapons the weapon gains a chance to deal
double or lethal damage instantly killing the target.

Level 6 "pinpoint" skill has been modified and now when the skill procs
the normal-damaging projectile has a chance to deal double damage.

Level 12 "bullseye" skill marks a target when hit by a normal-damaging
projectile fired from a missile weapon and if you attack that target
with a melee weapon before the firing delay wears off you will deal
bonus damage.


Necrolyte Skills
----------------

Commune was redesigned to no longer heal your risen undead guardians and
instead just recover all of your lost mana as long as there are no attack
or spell delays and the room is free of hostiles.

Seance no longer has a 15 minute timer and instead goes off of attack and
spell delays and it no longer grants experience.

Transfusion was redesigned and while it still has your risen undead attack
damage heal you it now only heals you if you have an attack or spell delay
and will always heal double if you are at 20% health or less.


Paladin Skills
--------------

Layhands was redesigned to now increase its healing amount based on
promotion level.

Slam was redesigned to now be a follow up attack after an attack round
and it will only execute if every attack landed on the target.

Detox was removed and replaced with Purify which will modified layhands
so it will also remove 1 negative effect per use.


Monk Skills
-----------

Uppercut damage was increased to an amount based on the total damage dealt
so far.

Escape timer increased from 30 minutes to 1 hour.


Promotion Skills
----------------

Sunder armor reduction is now done before calculating damage for that attack.

Gate skill now utilizes the  portal skill bindings and you must now specify
which portal to open the group gateway to.

Resurrection skill had some typos fixed and gives a little more exp.

Assassinate was modified to act as a "critical backstab" which will now
properly set the damage to the targets exact hit-points and initiate the
kill without alerting anyone else in the room and will not give any type
of delay allowing you to continue moving or attempt to attack another
target.

Mastery will now have special "exotic" beasts that are unique to each
wilderness zone and will always have special abilities and traits.

Flora was put in the level 12 druid skill kit and has been replaced with
Elementalism which gives a passive ability whenever the current summoned
elemental matches the current defensive elemental shield being used.

Killshot now has a higher chance to trigger.

Spell Changes
-------------

Paka's thorn shield damage is now based on the equipped armor rating and
will only damage attackers if you are under an attack or spell delay.

Aqua now reduces single-target spell damage received by 25%.

Pyro now reduces area-effect spell damage received by 25%.

Bug Fixes
---------

Monk attack counter now resets when an attack is glanced.

#2
Development / Development Notes
Last post by Daniel Spain - Aug 14, 2026, 10:08 PM
Tele-Arena Enhanced Changelog
-----------------------------

This "Enhanced" version of the game has been rebuilt from the ground up
using the same original gameplay and adding new features to spice things
up a bit. Included in this version is a dual-classing system that allows
promoted characters to combine their class with another to gain weaker
versions of the new classes abilities, a pure-class system which allows
a promoted character to stay down the path they are currently on and
gain a single unique skill as well as the ability to equip relic weapons,
and a hybrid-class system which allows them to play two newly added classes
which have theur own special abilities and traits.
Lots of new things have been added/revamped and i have documented each change
in this document.

RACES
-----

elves gain bonus damage to missile weapons that fire normal-damaging
projectile.

elves will never fail a spell or have any spell negated by a target's
magical defenses

elves can never be tracked or chased by any hostile monster.

elves gain an additional +1 mana per level and will regenerate lost mana
at 3x the normal rate.

creatures under the control of an elven controller gain an additional life
in the event it is killed.

dwarves gain bonus damage from all melee weapons.

dwarves heal for additional amounts from all single-target healing spells.

dwarves negate half of the physical damage from all traps.

dwarves gain 25% more gold in all treasure caches.

creatures under the control of a dwarven controller will gain an
additional attack each combat round.

gnomes will never miss a melee attack or have that attack dodged.

gnomes will cast all spells at only half the mana cost and they will also
become roundly much faster.

gnomes have a high chance to negate any single-target combat spell cast
upon them.

gnomes heal for twice the amount from all healing potions and have a chance
for the potion not to consume the use.

creatures under the control of a gnomish controller heal back a portion of
all damage dealt from their attacks.

humans gain an additional 4% experience for every weapon hit.

humans gain an additional 12% experience for every spell hit from
single-target combat spells.

humans are completely immune to all drain effects.

humans gain +10 to all promotion level stat caps.

creatures under the control of a human controller will never have an attack
miss, be dodged, or be deflected.

goblins recieve 10 second melee attack delays from attacking.

goblins have amplified single-target combat spells when cast in total
darkness which allows them to cast as if 2 levels higher and if the
spell results in a kill the delay will be reduced by 5 seconds.

goblins have a high chance to dodge normal attacks which is doubled if
they are alone in total darkness.

goblins can see in all forms of darkness and suffer no penalty.

creatures under the control of a goblin controller have a chance to deal
double damage and an even slighter chance to instantly kill the target.

half-ogres restrict any target from fleeing when they attack with a melee
weapon.

half-ogres have amplified spell effects when casting a single-target spell
on self

half-ogres receive +5 armor rating from any equipped armor.

half-ogres gain an additional +10 vitality per level and will regenerate
lost vitality at 6x the normal rate.

creatures under the control of a half-ogre controller will now have double
vitality and armor.

CLASSES
-------

warriors have a level 1 skill that allows their first attack against a
fully healed target to be unavoidable and hit for double damage.

warriors have a level 12 skill that allows them to charge at targets in
another room temporarily stunning them.

sorcerors have a level 1 skill that allows them to focus their mind and
restore all of their missing mana.

sorcerors have a level 12 skill that allows them to bind up to 12 locations
anywhere on the map which will allow them to teleport to these locations
at will.

acolytes have a level 1 skill that allows them to pray and restore all of
their missing mana.

acolytes have a level 12 skill that allows them to bestow a blessing upon
their equipped weapon which will allow it to now cause additional damage
based upon current knowledge stat.

rogues have had all their level 1 basic thieving skills combined into one
skillset called dungeoneering and added to that is the ability to sneak
around.

rogues have a level 12 skill that allows their first attack if dealt from
stealth to backstab the target which cannot miss or be dodged, and it will
ignore the target's armor and deal additional damage based upon current
agility.

hunters have had all their level 1 basic wilderness skill copmbined into
one skillset called survivalist and added to that is the ability to use
healing bandages to heal self or any tamed creature under their control.

hunters have a level 12 lonewolf skill that allows them to have augmented
abilities if they are traveling alone.

druids have a level 1 skill that allows them to invoke nature shields upon
themself which will give them enhanced defenses against certain damages
based upon the element invoked.

druids have a level 12 skill that allows them to control plantlife and gain
additional skills... a "vine" skill which can be cast on a target in another
room pulling it to them, a "fungal" skill that allows then to summon a
patch of spores that will damage all hostiles every 15 seconds for 60 seconds,
and a "flora" skill that will allow them to summon a patch of wild flowers
that will heal all friendly allies every 15 seconds for the next 60 seconds.

archers had their sight skill combined with the marksmanship skill which will
allow themn to have enhanced throwing weapons. darts will now inflict 1 poison
per hit, axes will cause the target to bleed every tick for low damage, and
spears will temporarily immobilize the target.

archers have a level 12 skill that allows them to have a high chance to deal
a skillful shot, a medium chance to deal a critical shot, and a low chance to
deal a lethal shot.
#3
General / Re: Discord
Last post by Daniel Spain - Jun 28, 2026, 02:08 PM
i dont run an official discord but i am a member on another i use for support.

https://discord.gg/JcCEfYK7g
#4
General / Discord
Last post by AJinOHIO - Jun 06, 2026, 02:59 PM
There was a previous post that mentioned a TA Discord but gave no information after that... is anyone aware of a Discord server that exists? I did a search and can find nothing.
#5
Bugs / Bug Release
Last post by Daniel Spain - Feb 02, 2026, 09:24 PM
Currently working on a new build that resolves all bugs reported up to now.
this version will be compatible with both the ELWTA1 and TSGARN versions
and no user database conversions are required... any versions before that
will need a database conversion.

Info will be posted prior to release.
#6
Release Info / Version 5.36 Released
Last post by Daniel Spain - Feb 02, 2026, 09:22 PM
Released version 5.36...

this release resolves several bugs as reported through the forums and discord.
this release can be picked up via the support bbs at bbs.arcticzonebbs.net
#7
Development / Necrolyte Spells
Last post by Daniel Spain - Jan 26, 2026, 10:21 AM
+======================+
| T1 Necrolyte Spells  |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| teka                 | 1-4x single target damage      |    1 |    15 |
| zuda                 | tier 1 raise dead spell        |    2 |    30 |
| dobuza               | +1 poison damage               |    3 |    45 |
| grazi                | dark regeneration              |    4 |    60 |
+======================+================================+======+=======+

+======================+
| T2 Necrolyte Spells  |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| kateka               | 2-5x single target damage      |    5 |    90 |
| daki                 | -1 armor drain                 |    6 |   120 |
| zudaza               | tier 2 raise dead spell        |    7 |   150 |
+======================+================================+======+=======+

+======================+
| T3 Necrolyte Spells  |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| giteka               | 3-6x single target damage      |    8 |   210 |
| zudakar              | tier 3 raise dead spell        |    8 |   270 |
| yilazi               | 1-3x life steal                |    9 |   310 |
+======================+================================+======+=======+

+======================+
| T4 Necrolyte Spells  |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| kusateka             | 4-7x single target damage      |   10 |   430 |
| zudasiva             | tier 4 raise dead spell        |   11 |   550 |
+======================+================================+======+=======+
#8
Development / Druid Spells
Last post by Daniel Spain - Jan 25, 2026, 10:59 PM
+======================+
| T1 Druid Spells      |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| pakaza               | 1-3x single target damage      |    1 |    10 |
| fadi                 | regeneration                   |    2 |    20 |
| kotari               | sustainment                    |    3 |    30 |
| tora                 | stone shield                   |    4 |    40 |
+======================+================================+======+=======+

+======================+
| T2 Druid Spells      |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| pakazuma             | 1-4x single target damage      |    5 |    60 |
| kotarimaru           | sustainment mist               |    6 |    80 |
| sivama               | 8-40 damage wind strike        |    7 |   100 |
| paka                 | thorn shield                   |    7 |   120 |
+======================+================================+======+=======+

+======================+
| T3 Druid Spells      |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| pakazadan            | 1-5x single target damage      |    8 |   160 |
| aqua                 | water shield                   |    9 |   200 |
+======================+================================+======+=======+

+======================+
| T4 Druid Spells      |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| pakazadaku           | 1-6x single target damage      |   10 |   280 |
| pyro                 | fire shield                    |   11 |   360 |
+======================+================================+======+=======+
#9
Development / Acolyte Spells
Last post by Daniel Spain - Jan 25, 2026, 10:47 PM
+======================+
| T1 Acolyte Spells    |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| motu                 | 1-6x single target healing     |    1 |    20 |
| luma                 | lumination                     |    2 |    40 |
| dobudani             | poison removal                 |    3 |    60 |
| tami                 | 1-16 single target damage      |    4 |    80 |
+==============+=======================================================+

+======================+
| T2 Acolyte Spells    |
+================ =====+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| motumaru             | 1-4x area-effect healing       |    5 |   120 |
| dobudanimaru         | poison removal mist            |    6 |   160 |
| numa                 | disease removal                |    6 |   200 |
| katami               | 2-32 single target damage      |    7 |   240 |
+======================+================================+======+=======+

+======================+
| T3 Acolyte Spells    |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| kamotu               | 2-8x single target healing     |    8 |   320 |
| zari                 | expel evil                     |    8 |   400 |
| ganazi               | restoration                    |    9 |   480 |
| gitami               | 3-48 single target damage      |    9 |   560 |
+======================+================================+======+=======+

+======================+
| T4 Acolyte Spells    |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| kamotumaru           | 2-6x area-effect healing       |   10 |   720 |
| numamaru             | disease removal mist           |   11 |   880 |
| takumi               | mobilization                   |   11 |  1040 |
| kusatami             | 4-60 single target damage      |   12 |  1200 |
+======================+================================+======+=======+
#10
Development / Magus Spells
Last post by Daniel Spain - Jan 25, 2026, 10:16 PM
+======================+
| T1 Magus Spells      |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| komiza               | 1-6x single target damage      |    1 |    20 |
| yari                 | +2 armor rating                |    2 |    40 |
| jina                 | stat boost (16 max)            |    3 |    60 |
| muda                 | summons a rock golem           |    4 |    80 |
+======================+================================+======+=======+

+======================+
| T2 Magus Spells      |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| toduza               | 1-4x area-effect damage        |    5 |   120 |
| kayari               | +3 armor rating                |    6 |   160 |
| jintok               | stat boost (20 max)            |    6 |   200 |
| kamuda               | summons a wood golem           |    7 |   240 |
+======================+================================+======+=======+

+======================+
| T3 Magus Spells      |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| komizadan            | 2-8x single target damage      |    8 |   320 |
| giyari               | +4 armor rating                |    8 |   400 |
| jintazu              | stat boost (24 max)            |    9 |   480 |
| gimuda               | summons a mud golem            |    9 |   560 |
+======================+================================+======+=======+

+======================+
| T4 Magus Spells      |
+======================+===============================================+
| Name                 | Translation                    | Mana | Price |
+----------------------+--------------------------------+------+-------+
| toduzuma             | 2-6x area-effect damage        |   10 |   720 |
| kusayari             | +5 armor rating                |   11 |   880 |
| jinaziva             | stat boost (28 max)            |   11 |  1040 |
| kusamuda             | summons a lava golem           |   12 |  1200 |
+======================+================================+======+=======+