2.0 Development Notes

Started by Daniel Spain, Aug 20, 2026, 08:20 PM

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Daniel Spain

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| Tele-Arena Infernal 2.00 Development Notes |
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Elven Skills
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+1 mana per level, mana regenerates at 3x the normal rate, and spells only
cost half mana

single target combat spells have a chance to deal critical damage

can move from room to room without leaving a trail


Dwarven Skills
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melee weapons deal additional damage

single target healing spells have a chance to deal critical effects

additional gold from all sources


Gnomish Skills
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melee attacks will never miss

area-effect healing and combat spells have a chance to deal critical damage

healing potions heal for 2x


Human Skills
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bonus experience awarded

immune from any drain effect

+10 stat cap per promotion level

Goblin Skills
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can see in all forms of darkness

melee attack rounds reduced to 10 seconds

bonus evasion and melee damage in darkness


Half-Ogre Skills
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+ 5-10 vitality per level, and vitality regenerates at 6x the normal rate

+4 armor rating per promotion level

can go much longer without the need for food and water


Troll Skills
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Rapidly regenerate mana/vitality when out of combat and slightly regenerate
while in combat

can auto-revive from death once every 4 hours

heal from any poison damage and it naturally wears off


Draconi Skills
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Can breathe fire on all hostiles in a room every 60 seconds

Scales provide heavy protection from special-attack damage

Shop prices are better when buying items


Aarakocra Skills
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Cast all spells with higher efficiency resulting in higher damage, and better effects
and they become roundly faster

Cannot trip, fall, be thrown from a room, and can fly to areas previously visited

Counter-attack any attack that misses or is dodged while under attack or
spell rest


Tiefling Skills
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Heal back a portion of melee damage at the end of each combat round

can equip 2 magical items at once

no spell will ever fail or be negated by the target


Warrior Skills
--------------

Bash no longer causes damage but now checks for hostiles monsters in the
room or an attack delay

Vengeance has been replaced with Heroism and the damage now deals double
damage but no longer ignores the armor of the target or has any healing
mechanics, but still resets the attack delay and allows engaging with
another hostile immediately after


Magus Skills
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Focus no longer has a 15 minute delay timer and instead goes off of attack
and spell delays and it no longer grants experience

Blink no longer has a 15 minute delay timer and only goes off of attack and
spell delay timers

Bind and Port have been removed and replaced with Portal which allows the
marking of up to 10 areas anywhere in the game and being able to open a
portal to those areas from anywhere


Acolyte Skills
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Pray no longer has a 15 minute timer and instead goes off of attack and
spell delays and it no longer grants experience

Recall no longer has a 15 minute timer and instead goes off of attack and
spell delays

Benediction no longer awards experience

Damage from benediction has been increased slightly


Rogue Skills
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Slash damage has been increased significantly but its max chance was lowered
to 65%


Hunter Skills
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New level 1 skill "survivalist" combines the ability to hunt for food and
apply bandages for healing.

Level 6 skill is now called "packmaster" which allows you to tame wild
beasts and add them to a pack so they can gain experience and levels.

New level 12 skill "lonewolf" allows you to gain enhanced abilities when
there are no tamed beasts active which will give your melee attacks a
chance to deal critical damage and your armor to provide 3x the armor
rating.

Mend skill was removed and now you just use the bandages to heal your wounds.


Druid Skills
------------

Phase no longer has a 15 minute timer and instead goes off of attack and
spell delays and it no longer grants experience

New level 12 skill "verdancy" combines the "fungi" ability with the
"flora" ability and a new "vine" ability and allows controlling
plant-life to aid in combat... the vine will grab a target in another
room and pull it to you, the fungi skill was redesigned and once placed
it will periodically damage all hostiles in the room every 5 seconds
for 60 seconds or until you move, and the flora skill will do the same
as fungi only it will heal all allies instead.


Archer Skills
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Level 1 skill changed to "marksmanship" which gives the ability to sight
targets and when throwing weapons the weapon gains a chance to deal
double or lethal damage instantly killing the target.

Level 6 "pinpoint" skill has been modified and now when the skill procs
the normal-damaging projectile has a chance to deal double damage.

Level 12 "bullseye" skill marks a target when hit by a normal-damaging
projectile fired from a missile weapon and if you attack that target
with a melee weapon before the firing delay wears off you will deal
bonus damage.


Necrolyte Skills
----------------

Commune was redesigned to no longer heal your risen undead guardians and
instead just recover all of your lost mana as long as there are no attack
or spell delays and the room is free of hostiles.

Seance no longer has a 15 minute timer and instead goes off of attack and
spell delays and it no longer grants experience.

Transfusion was redesigned and while it still has your risen undead attack
damage heal you it now only heals you if you have an attack or spell delay
and will always heal double if you are at 20% health or less.


Paladin Skills
--------------

Layhands was redesigned to now increase its healing amount based on
promotion level.

Slam was redesigned to now be a follow up attack after an attack round
and it will only execute if every attack landed on the target.

Detox was removed and replaced with Purify which will modified layhands
so it will also remove 1 negative effect per use.


Monk Skills
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Uppercut damage was increased to an amount based on the total damage dealt
so far.

Escape timer increased from 30 minutes to 1 hour.


Promotion Skills
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Sunder armor reduction is now done before calculating damage for that attack.

Gate skill now utilizes the  portal skill bindings and you must now specify
which portal to open the group gateway to.

Resurrection skill had some typos fixed and gives a little more exp.

Assassinate was modified to act as a "critical backstab" which will now
properly set the damage to the targets exact hit-points and initiate the
kill without alerting anyone else in the room and will not give any type
of delay allowing you to continue moving or attempt to attack another
target.

Mastery will now have special "exotic" beasts that are unique to each
wilderness zone and will always have special abilities and traits.

Flora was put in the level 12 druid skill kit and has been replaced with
Elementalism which gives a passive ability whenever the current summoned
elemental matches the current defensive elemental shield being used.

Killshot now has a higher chance to trigger.

Soulfire damage was reduced considerably and now only hits the monster
that killed the controller and not all hostiles in the room.

Cleave now properly applies any bonuses for melee weapon damage and also
performs a shield slam when triggered.

Roundhouse now applies the proper experience gains and removes a slight
damage increase that was being given.

Spell Changes
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Paka's thorn shield damage is now based on the equipped armor rating and
will only damage attackers if you are under an attack or spell delay.

Aqua now reduces single-target spell damage received by 25%.

Pyro now reduces area-effect spell damage received by 25%.

Item Changes
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Bug Fixes
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Monk attack counter now resets when an attack is glanced.